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Virtual Reality and Its Application in Education

Virtual Reality and Its Application in Education PDF Author: Dragan Cvetković
Publisher: BoD – Books on Demand
ISBN: 1838808604
Category : Computers
Languages : en
Pages : 101

Book Description
Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.

Virtual Reality and Its Application in Education

Virtual Reality and Its Application in Education PDF Author: Dragan Cvetković
Publisher: BoD – Books on Demand
ISBN: 1838808604
Category : Computers
Languages : en
Pages : 101

Book Description
Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.

Current and Prospective Applications of Virtual Reality in Higher Education

Current and Prospective Applications of Virtual Reality in Higher Education PDF Author: Choi, Dong Hwa
Publisher: IGI Global
ISBN: 1799849619
Category : Education
Languages : en
Pages : 328

Book Description
For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Innovating with Augmented Reality

Innovating with Augmented Reality PDF Author: P Kaliraj
Publisher: CRC Press
ISBN: 1000504247
Category : Computers
Languages : en
Pages : 152

Book Description
Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education PDF Author: Akcayir, Gokce
Publisher: IGI Global
ISBN: 1799850447
Category : Education
Languages : en
Pages : 404

Book Description
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Emerging Tools and Applications of Virtual Reality in Education

Emerging Tools and Applications of Virtual Reality in Education PDF Author: Choi, Dong Hwa
Publisher: IGI Global
ISBN: 1466698381
Category : Education
Languages : en
Pages : 360

Book Description
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Virtual and Augmented Reality

Virtual and Augmented Reality PDF Author: Zeynep Tacgin
Publisher: Cambridge Scholars Publishing
ISBN: 1527548724
Category : Computers
Languages : en
Pages : 305

Book Description
Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Exploring the Potential of Virtual Reality in Education

Exploring the Potential of Virtual Reality in Education PDF Author: Sam Kavanagh
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 247

Book Description
Virtual reality (VR) is not a new technology, nor is its application to education. However, it has historically failed to achieve widespread adoption, both commercially and in education. A recent resurgence in consumer interest has seen rapid growth in the area, and the release of a multitude of consumer-friendly VR headsets. Whether educational experiences designed for this latest generation of technologies will actually provide any measurable difference in either user experience or learning outcomes compared to more common devices (such as desktop PCs) is unknown, and likely depends on the quality of the learning experience. Thus in this thesis we investigate both: how does learning on a VR headset compare to learning through other digital means, and what techniques and technologies are most suitable for providing effective educational experiences on VR headsets. Using a comparative study methodology we investigate 360° video as a novel approach to creating educational VR content. The user experience and learning outcomes of participants shown this content is compared to those who viewed cropped versions of the same content on a PC. Existing theory from the areas of human-computer interaction, psychology, VR, and education were synthesized to form a `Framework for Designing Educational VR Experiences'. This framework is intended to increase the likelihood of designing experiences that both achieve the desired learning outcomes, and are positively perceived by students. An interactive educational VR experience was created, its design informed by the framework. A secondary comparative study mirroring the methodology of the first was then conducted, evaluating this interactive experience (instead of 360° video), and comparing the learning experience to participants who completed a re-programmed version of the same interactive experience on a desktop PC. Although the results of both studies did not identify any statistically significant differences in the learning outcomes (nor was the effect of 360° video in Study 1 statistically significantly different from the effect of the interactive VR experience in Study 2), the results of both user evaluations were overwhelmingly positive. We conclude that the use of VR in education appears to provide comparable learning outcomes, in an experience that students are much more likely to be motivated to use, and perceive as being enjoyable, engaging, and immersive than the same experience on a desktop PC.

Information Communication Technologies: Concepts, Methodologies, Tools, and Applications

Information Communication Technologies: Concepts, Methodologies, Tools, and Applications PDF Author: Van Slyke, Craig
Publisher: IGI Global
ISBN: 1599049503
Category : Computers
Languages : en
Pages : 4288

Book Description
The rapid development of information communication technologies (ICTs) is having a profound impact across numerous aspects of social, economic, and cultural activity worldwide, and keeping pace with the associated effects, implications, opportunities, and pitfalls has been challenging to researchers in diverse realms ranging from education to competitive intelligence.

Virtual Reality

Virtual Reality PDF Author: Lila Bozgeyikli
Publisher: CRC Press
ISBN: 100079301X
Category : Technology & Engineering
Languages : en
Pages : 295

Book Description
Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522581804
Category : Computers
Languages : en
Pages : 845

Book Description
Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.